
Experiences
Experiences built around a table, a question, and the people who show up.
Explore experiencesWe make games and experiences that turn even trivial, 'uninteresting' things into good conversations. We believe every being and thing around has a remarkable story; a new way of seeing is all we need to uncover those.

Why we exist
Most of what is interesting about the world is already here. It sits in the corners of libraries, in the margins of old catalogues, in the second paragraph of a plaque nobody reads to the end. And sometimes, in our kitchens, office drawers, shoe racks, and even candy wrappers.
We are not trying to teach anyone anything. We are trying to make a room where noticing is the point - where a small, unnecessary fact is worth an hour of conversation, and where being wrong is worth even more chatter. :)
Everything we make begins with the same question: what would invoke curiosity in someone?
The things we create

Experiences built around a table, a question, and the people who show up.
Explore experiences
A deck of paintings, places and ideas, made to be argued over.
Discover Kyu CardsWhat it feels like

Wait - go back to that one.
The moment a room decides it isn't finished with a question yet.

I have walked past this a hundred times.
Familiar things, looked at properly for the first time.

No, no - I know this one.
The particular joy of a fact you didn't know you were keeping.

We stayed two hours after it ended.
What happens once the game is over and the talking isn't.
Things we've noticed
People remember the question longer than the answer.
A good fact is one you repeat badly to someone else the next day.
Curiosity is louder in company than it is alone.
Nobody has ever been bored by a very specific detail.
The best conversations start with somebody admitting they don't know.
Attention is the most generous thing you can give a room.
